3.6.0
Github Release Link
Jun 23, 2022, v3.6.0, 3635560
3.6.0
### Added
#### Core
- Added contains(), find(), and clear() to PoolVector. Also added bindings for them.
- Added a bound core logger class.
#### Modules
- Ported the mesh data editor addon to c++, and now it's a part of the mesh_data_resource module.
- Ported my fork of Godoxel to c++, and now it's part of the engine. (paint module)
- Added a new wfc (WaweFormCollapse) module. I used https://github.com/math-fehr/fast-wfc 's code as a base for it. Samples repository: https://github.com/Relintai/wfc_module_samples
- Ported mat_maker_gd to c++, and now it's part of the engine. (material_maker module)
#### Module - Props
- Added Z-offset support for TiledWalls. It can be used to offset wall tiles to create 3d wall features. It's missing collider support at the moment.
#### Other
- Added TODO.md.
- Added some of my game project helper scripts, and made them work from their new place.
#### UI
- Ported the EditorZoomWidget from Godot4.
#### Platform
- Added frt1 (https://github.com/efornara/frt/tree/1.x).
- Added efornara's frt2 platform. (https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes.
### Removed
#### Modules
- webp.
- webm.
- remnants of libvpx, and libwebp, and xatlas.
### Fixed
#### Platform
- Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently.
#### Engine
- Fix compile when using llvm on linux.
#### Modules
- Set Prop2D and Prop module's convert button style to flat, so it's in the expected style.
Mirror links:
editor_javascript_bs_0_3_11.zip
editor_linux_bs_0_3_11.zip
editor_osx_bs_0_3_11.zip
editor_pi4_bs_0_3_11.zip
editor_windows_bs_0_3_11.zip
export_templates_bs_0_3_11.zip
pandemonium.bs.0.3.11.android_editor.zip
pandemonium_engine_3_6_0_src.zip
v3.6.0.tar.gz
v3.6.0.zip