4.2.1
Github Release Link
Feb 24, 2024, v4.2.1, 8bd1c25
4.2.1
### Added
- Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again.
- Added a way for platforms to define a custom resource pack location.
- Added more defines for platform specific configs.
- Added S3TC_NOT_SUPPORTED define to be used by platforms externally.
- Added optional GLES2_LOAD_EXT_NO_DLCFN_AVAILABLE define for the rasterizer storage.
### Changed
- Turn custom module paths relative to the engine's directory when they reside inside the engine's folder.
### Fixed
- Found and updated some remaining old Java package paths.
- Fix checking the wrong property in the Android's export plugin.
- Moved dlfcn.h include in RasterizerStorageGLES2 to it's proper place according to the comment above it.
- Fix custom module paths for the editor builds.
- Small tweaks to HTTPServerSimple, mostly related to ssl handling.
- Fix FileCache for files in .pck-s.
- Fix DirAccess::get_filesystem_abspath_for() for .pck files.
- Fix build on MSVC.
Mirror links:
Linux Editor
pandemonium_v_4_2_1_stable_linux32.zip
pandemonium_v_4_2_1_stable_linux64.zip
pandemonium_v_4_2_1_stable_linux_server64.zip
pandemonium_v_4_2_1_stable_pi4.zip
Windows Editor
pandemonium_v_4_2_1_stable_win32.zip
pandemonium_v_4_2_1_stable_win64.zip
OSX Editor
pandemonium_v_4_2_1_stable_osx.app.zip
Android Editor
pandemonium_v_4_2_1_stable_android.zip
JS Editor
pandemonium_v_4_2_1_stable_javascript.zip
Export Templates
pandemonium_v_4_2_1_stable_export_templates.tpz
GDNative Headers
pandemonium_headers_4_2_0.zip
Source
pandemonium_v_4_2_1_source.zip